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Survivor Z Gets reviewed by

Survivor Z Gets reviewed by

Expanding upon the offerings of its predecessor, ZDAY Survival SimulatorSurvivor Z deserves to be quite popular with adventure game book fans. It tells an interesting story while offering them sufficient control over their destiny, also.
It’s all about a matter of surviving here. There’s no deliberate mission to save the world or anything like that, it’s just a matter of lasting as long as possible, much like its predecessor. What changes here is the depth of options. Players can now use items such as flashlights, as well as change what weapon they use depending on the fight involved. Combat on the whole is more involving and there’s a form of levelling up system instead of the simple percentage listing of the previous title.

There’s also the rather original addition of location aware moments. Regardless of if you live in a huge metropolis or a small town, like myself, it’s possible to interact with familiar locations. Of course, the algorithm behind Survivor Z means it’ll be less personal than it seems but it’s nice to have the introduction of names and locations that one is used to. I found a weird sense of realism while exploring my local gym in the game, rather than just a generic one.

It’s a clever interface and one that should keep players coming back for more. The level of decision making throughout the game is more extensive than the previous instalment and easily makes one question whether it’s worth being a hero or more cautious.

I found Survivor Z an ideal game to drop into on a daily basis, hopeful that I’d continue to survive, especially when travelling further afield. Fans should greatly enjoy the change of focus, much as I did.

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